Painting a World
I Exported the main arc of my enviroment into mudbox to start painting the texture.
After many exports and trial and errors i finally got a mesh that mudbox could accept.
First time forgt to UV the mesh
the next had overlaping Uvs
Next had Uvs outside the texturespace it was such a tiny amount of uvs outside the texture space it took me a little bit to figure this out.
Here are some intital screen shots of the painting have done so far.
I also modeled a little creature inspired from Ditto the blob morphing pokemon.