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  • Chunny Baker

Painting a World


I Exported the main arc of my enviroment into mudbox to start painting the texture.

After many exports and trial and errors i finally got a mesh that mudbox could accept.

First time forgt to UV the mesh

the next had overlaping Uvs

Next had Uvs outside the texturespace it was such a tiny amount of uvs outside the texture space it took me a little bit to figure this out.

Here are some intital screen shots of the painting have done so far.

I also modeled a little creature inspired from Ditto the blob morphing pokemon.



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