Quick Particles and Cloth
Been having a quick play with Ncloth in Maya recently. It looks like a fun powerful tool.
I created some quick simple simulations to test some of the settings. Some quick simulations I played with. Cloth plane and rigid body stairs. Cloth sphere hitting a plane. The last was a flying carpet type scene.
There are some settings I recognize from playing with the particle systems such as drag, stickiness which made experimenting and playing around a bit quicker to pick up then my experience with Particles.
NCloth has been fun to experiment with Here is s quick playblast of the cloth flying in the wind simulation that have so far.
Here is a quick simulation draft Playing around with emission based on collision. Nice little blobby explosions as a result of my playing around.